The Tombstone Tavern: Be an adventurer!
All apprentice adventurers are assigned to Class D quests at the Tombstone Tavern. Join now!
Tombstone Tavern is managed by Butcher the angry Chef. He also acts as a Guild Master to adventurers and regulating quests. Chloe is a polite green haired bar maid who is can be tough on rude customers. Humans, Orcs, Elves, Dwarves, Wolf people, Frog people, Bird people, Lizard people, Bunny people, and Goblins are the usual customers of the tavern. The player will start as an apprentice adventurer who will build a team of four members in order to take quest. Player will be offered the chance to choose his class. A weapon based on your class will be given to you. Player can choose to join the team consisting Lilac, Bunny and Gnarl Orkian. The other option is to join a team with Kriee where the player can choose the race, and class of other two members. A team dynamic conversation will be prominent The available race are: Humans, Orcs, Elves, Dwarves, Wolf people, Frog people, Bird people, Lizard people, Bunny people, and Goblins. Options for choosing a class are: swordsman, knight, healers,barbarians,mages,archers, and summoners. Conversation between teams are affected by each member's personality and background. Rewards System: After finishing a quest Butcher gives the team a small treasure chest that randomly gives an item. it can be a weapon, armor, accessories, and scrolls depending on class members of the team. Also a reward money of 2500 gold coins to be equally divided to all members. Chloe also sells potions and elixirs made by Dibs while Rhea can upgrade weapons and gear because she has a small blacksmith shop beside the Tombstone Tavern. A class ranking system starts with Class D. After player accumulates the required 60 guild points a graduation certificate is issued to the team. The team celebrates and the story ends with Butcher congratulating them and gives the password as beginnersluck that they can use when they proceed to Class C adventures. 10 Class D Quests Gather Healing Herbs Monsters have poisoned the nearby river; gather herbs for the healer. (+8 GP) Escort a Merchant to the Next Village Bandits have been seen on the road; keep the merchant safe. (+10 GP) Drive Off Wild Wolves Wolves influenced by magical energy are attacking livestock. (+10 GP) Deliver an Urgent Message A mayor needs a sealed message delivered to a nearby outpost. (+5 GP) Clear Vicious Boars Near Farmlands Boars have mutated and become aggressive. (+10 GP) Retrieve a Lost Heirloom A villager's pendant was taken by a weak goblin. (+10 GP) Help Repair the Village Wall Monsters tested the defenses—assist the builders. (+5 GP) Eliminate 3 Rogue Slimes Slimes contaminated with magical residues roam near wells. (+8 GP) Search for Missing Loggers A small forest creature frightened them into hiding. (+12 GP) Collect Magical Samples The guild needs samples of newly appearing glowing moss. (+12 GP) CLASS C – Competent Adventurer Class C adventurers can handle moderate threats and emerging magical phenomena. Missions expand to multiple locations and involve minor monsters. Required Guild Points to Advance: 250 GP (Each quest awards 15–30 GP.) 10 Class C Quests Purge a Goblin Nest Goblins have become organized and more cunning lately. (+25 GP) Investigate Strange Lights in the Woods Will-o’-wisps have appeared; determine their cause. (+20 GP) Protect a Traveling Scholar Escort a researcher studying new magic manifestations. (+20 GP) Capture a Corrupted Beast A deer mutated into a violent horned creature. Must be brought alive. (+30 GP) Dismiss a Minor Spirit A wandering spirit is causing mischief in homes. (+18 GP) Rescue Kidnapped Villagers A small group of monsters dragged them into a cave. (+28 GP) Hunt the Bandit Lieutenant A dangerous criminal channels minor dark magic. (+25 GP) Recover Ruins Artifacts Ancient magical ruins surfaced after an earthquake. (+20 GP) Secure a Trade Route Caravans have been attacked by monsters emerging from the hills. (+22 GP) Slay the Alpha Dire Wolf The creature is leading packs into inhabited land. (+30 GP) CLASS B – Veteran Adventurer Class B adventurers are proven warriors with experience handling high-risk missions and rising magical anomalies. Cities rely on them heavily. Required Guild Points to Advance: 500 GP (Each quest awards 30–60 GP.) 10 Class B Quests Slay the Ogre Marauder An ogre wielding crude magical runes terrorizes travelers. (+50 GP) Investigate a Ruined Town All citizens vanished—traces of spell residue remain. (+45 GP) Escort a Royal Envoy Monsters seem attracted to the envoy's magical artifact. (+40 GP) Retrieve a Forbidden Tome A cult stole a dangerous grimoire. Recover it. (+55 GP) Destroy a Chimera Spawn The creature is unstable and can corrupt the land. (+60 GP) Eliminate Undead Rising at Night Corpses are walking due to magical awakening in graveyards. (+50 GP) Capture a Rogue Mage The mage attempts to summon beings beyond understanding. (+55 GP) Seal a Mana Fissure A crack in the land leaks pure unstable magic. (+45 GP) Clear the Deep Abandoned Mines Strange insectoid monsters infest the tunnels. (+35 GP) Protect the City From a Monster Stampede A herd of magically altered beasts approaches. (+60 GP) CLASS A – Elite Adventurer Class A adventurers operate at the highest rank before S-rank heroes appear. They confront catastrophic monsters and magical events that threaten entire regions. Required Guild Points to Complete: 1,000 GP (Each quest awards 75–120 GP.) 10 Class A Quests Slay the Ancient Wyvern A long-dormant wyvern awakened by mana storms. (+100 GP) Investigate a Collapsing Leyline A leyline is destabilizing, causing magical distortions. (+90 GP) Eliminate the Demon Vanguard A demon scout arrived through a magical breach. (+120 GP) Destroy the Cursed Colossus A giant animated statue rampages endlessly. (+110 GP) Capture a Living Arcane Elemental Needed for guild research, extremely unstable. (+95 GP) Cleanse the Cataclysm Marsh A region being overtaken by dark magic and decay. (+80 GP) Raid the Cult’s Stronghold The cult prepares a ritual that could summon a catastrophe. (+115 GP) Defend a City From a Magic Storm Mana lightning and elemental creatures rain from the sky. (+90 GP) Retrieve the Lost Royal Relic The relic is guarded by an ancient magical guardian. (+100 GP) Close a Major Dimensional Rift If left unchecked, reality may fracture. (+120 GP)
Characters: Lilac the Relentless Chloe the Bar Maid Gnarl-orkian the Valiant Butcher the Angry Chef Rhea the Mimic Butcher the Angry Chef
Tags: Fantasy Adventure Chef Elf Dwarf Non-human Magical Knight Healer Mage Summoner AnyPOV Growth Mystery Combat HappyEnding Friendly
By @slasherus
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